This could be somewhere random or potentially hazardous. Mishap: A mishap means you and any other creature or object being teleported suffer force damage equivalent to the roll of three ten-sided dice (3d10), and the Dungeon Master rolls again on the table to determine your new, unpredictable destination. Off Target: If your teleportation is off target, you and the other teleported creatures or objects arrive in a random location that is up to 1d10 x 1d10 off target. On Target: If your teleportation is on target, you and the other teleported creatures or objects arrive exactly where you intended. There are four levels of familiarity: “Very Familiar,” “Seen Casually,” “Viewed Once,” and “Description.” The more familiar you are with the location, the less likely you are to experience mishaps. This affects the accuracy of your teleportation. The only catch is, the place you’re going to has to be in the same reality or dimension as you.įamiliarity: Familiarity refers to how well you know the location you want to teleport to. You can take yourself and up to eight friends (they have to want to go, though) to any place you’ve been before. Rules: Think of the teleport spell like a magical bus ride. Let’s look into the quirky mechanics of how teleport works in DND. The effectiveness of the teleport spell relies heavily on the caster’s familiarity with the destination. Teleportation is not a foolproof process in DND. It’s a more stable but less flexible form of teleportation. This is a 5th-level conjuration spell that creates a circle that allows for precise teleportation to another teleportation circle with which you are familiar. These are often lower-level spells, making them accessible earlier in a character’s progression. Spells like Misty Step or Dimension Door allow for shorter-range, but often more precise, teleportation. This unique form of teleportation involves harnessing the abilities of certain planar beasts, like blink dogs or phase spiders, who can naturally teleport. The specifics of this spell, including the number of creatures you can teleport, can vary depending on the edition of DND you are playing. This powerful variation of the teleport spell allows you to transport a larger number of creatures. The standard teleport spell allows you to instantly transport yourself and a group of no more than eight consenting beings (or a solitary item) to a previously known location. There are different types of teleportation spells in DND, each with its own unique properties and uses. This branch of sorcery centers on the conveyance of beings and items across distances, relocating them from one place to another. Teleport belongs to the School of Conjuration. This means the spellcaster must speak the incantation aloud. The components required for teleport are verbal. As soon as the spell is cast, the teleportation occurs. The duration of teleportation is instantaneous. This refers to the radius within which the spellcaster can teleport willing creatures or objects. The range of the teleport spell is 10 feet. This means that it can be cast during a spellcaster’s turn in combat. The casting time for teleport is 1 action. This means that a spellcaster must have access to 7th-level spell slots to cast teleport. Teleport is a 7th-level conjuration spell. Let’s break down the essential statistics of the teleport spell. Understanding the mechanics of the teleport spell is crucial for any adventurer. Teleport Spell Attribute Details Level 7th Casting Time 1 action Range/Area 10 feet Duration Instantaneous Components V School Conjuration Classes Wizard, Bard, Sorcerer Chart: Teleport Spell Stats This table outlines the key attributes of the teleport spell in DND: The success of a teleportation spell is determined by several factors, including familiarity with the destination, the accuracy of the description or the mental image, and the inherent risks of teleportation. However, it is not without its risks and complications. In the hands of a skilled spellcaster, teleport can be a game-changing spell. The location you select to teleport to should be familiar to you, and it has to exist within the same dimensional plane as your current location. The teleport spell, in particular, is a magical incantation that instantaneously whisks you and, if you so choose, up to eight consenting beings within your line of sight, or a solitary object within sight, to a known location. In DND, teleportation is not simply a mode of travel but a strategic tool, a lifesaver, and a potential source of unpredicted mishaps. Teleportation is a magical ability that allows one to traverse vast distances in an instant. Please see my full affiliate disclosure) I made this image – Teleport in DND
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